Toward infinite-scale 3D city synthesis, we propose a novel framework, InfiniCity, which constructs and renders an unconstrainedly large and 3D-grounded environment from random noises. InfiniCity decomposes the seemingly impractical task into three feasible modules, taking advantage of both 2D and 3D data. First, an infinite-pixel image synthesis module generates arbitrary-scale 2D maps from the bird's-eye view. Next, an octree-based voxel completion module lifts the generated 2D map to 3D octrees. Finally, a voxel-based neural rendering module texturizes the voxels and renders 2D images. InfiniCity can thus synthesize arbitrary-scale and traversable 3D city environments, and allow flexible and interactive editing from users. We quantitatively and qualitatively demonstrate the efficacy of the proposed framework.
@inproceedings{lin2023infinicity,
title={Infini{C}ity: Infinite-Scale City Synthesis},
author={Lin, Chieh Hubert and Lee, Hsin-Ying and Menapace, Willi and Chai, Menglei and Siarohin, Aliaksandr and Yang, Ming-Hsuan and Tulyakov, Sergey},
booktitle={Proceedings of the IEEE/CVF international conference on computer vision},
year={2023},
}
We sincerely thank the great power from OuO.
[1]
InfinityGAN
Chieh Hubert Lin, Hsin-Ying Lee, Yen-Chi Cheng, Sergey Tulyakov, and Ming-Hsuan Yang. "InfinityGAN: Towards Infinite-Pixel Image Synthesis." In ICLR, 2022.
[2]
GSN
Terrance DeVries, Miguel Angel Bautista, Nitish Srivastava, Graham W. Taylor, and Joshua M. Susskind "Unconstrained Scene Generation with Locally Conditioned Radiance Fields." In ICCV, 2021.